文献类型: 会议论文
第一作者: Dylan Fox
作者: Dylan Fox 1 ; Sophie So Yeon Park 1 ; Amol Borcar 2 ; Anna Brewer 3 ; Joshua Yang 3 ;
作者机构: 1.Center for Augmented Cognition and School of Information, University of California, Berkeley
2.Haas School of Business, University of California, Berkeley
3.Virtual Reality at Berkeley, University of California, Berkeley
关键词: Virtual reality;Usability;3D modeling;Element selection;Computer-Aided Design (CAD)
会议名称: International Conference on Human-Computer Interaction
主办单位:
页码: 13-29
摘要: The manipulation of three dimensional objects is vital to fields such as engineering and architecture, but understanding 3D models from images on 2D screens takes years of experience. Virtual reality offers a powerful tool for the observation and manipulation of 3D objects by giving its users a sense of depth perception and the ability to reach through objects. To understand specific pain points in 2D CAD software, we conducted interviews and a survey of students and professionals with experience using CAD software. We narrowed in on the ability to select interior or obscured elements, and created a VR prototype allowing users to do so. Our usability tests found that compared to 2D software, VR was easier to use, more intuitive, and less frustrating, thought slightly more physically uncomfortable. Finally, we created a set of recommendations for VR CAD programs around action feedback, environmental context, and the necessity of a tutorial.
分类号: TP391.9-53
- 相关文献